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How To Studio

Getting to know the behaviors of your SDK dependencies

Your app may be using a third-party SDK or library. After all, why build functionality from scratch when building blocks are readily available and save time? The app developer is responsible for the overall user experience and code contained in the app, including those provided by third-party SDKs. When considering SDKs and libraries, it’s important […]

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Studio

Getting… your BottomSheetScaffold working on Jetpack Compose Beta 03 | by Carlos Mota | Mar, 2021

I’m getting a BottomSheetScaffold working on a cover image for Jetpack Compose Beta 03 It’s Monday and there are no releases this week. … A new version of Jetpack Compose (Beta 03) is available. It’s a great time to increment from 02 to 03 to see what’s new. The API is (almost) final, so there […]

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Studio

Deep Dive into Activity Results API — No More onActivityResult() | by Wajahat Karim | AndroidPub

1. Create a contract First, you need to define a contract or use an existing contract.The contract is an implementation of ActivityResultContract interface.Get from document, this is A contract that specifies that an activity can be called on a type I input and produce a type O output. Here is an example SimpleContract It takes […]

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How To Studio

Seamless multi-platform app development with Flutter

Find out how Flutter helps you create beautiful experiences on any device. In the latest release of Flutter 2, Flutter’s goal as a multi-platform UI toolkit is, as quoted, “the way developers think about building apps, not from the target platform, but from the experience they want to create. To change radically. ” By Tim […]

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How To Studio

Now in Android #37

The· MAD skills The series will continue to evolve, along with the latest technical content on Android development.The· WorkManager series in MAD Skills will end this week, but there’s some content to check first. Firebase JobDispatcher and GCM Network Manager abolished:Are you still Firebase JobDispatcher Or GCMNetworkManager API? If so, you shouldn’t … Because both […]

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How To Studio

Compose CameraX on Android. A common way to use CameraX in Jetpack… | by Peng Jiang | Apr, 2021

Photo courtesy ShareGrid on Release the splash There is a new Android UI toolkit Jetpack compose Now in betaIt has all the features you need to build a production-ready app. CameraX Is another Jetpack support library that gives you easy control over your camera. Many views are not yet available in the composition method, as […]

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How To Studio

Crack Top Android Development Company Interview | by Budhdi Sharma | AndroidPub

Android interview questions include not only Android basics, but also source levels, principles, and more. Therefore, if you go to an interview with a large company, you need to check the source code and implementation method. In a typical framework, you can manually implement it and see if you can do it yourself. Android basics […]

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How To Studio

Supercharge your mobile games business with Firebase

This article is co-authored Henrique Savelli.. Mobile games have evolved rapidly in recent years. With this evolution, player expectations are also rising. Players are now looking for games with rich, compelling stories that run smoothly regardless of device. At the same time, as game studios recognize the opportunity for mobility, the number of mobile game […]

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How To Studio

Working with Package Visibility

Android is making changes to enhance user privacy and platform security to provide a secure experience for users. For apps targeting Android 11 (API level 30) or later, Filtered list of apps What is installed on the device.To access the app beyond its filtered list, the app must declare the app that needs to interact […]

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How To Studio

Coordinating multiple view visibility with Flow and the combine operator | by Aidan Low | Apr, 2021

Photo courtesy Devin Lister on Release the splash This article describes how to use flow and join operators to clearly adjust user interface elements whose visibility depends on multiple view model states. When you divide your application into a view model that exposes LiveData objects and a UI layer that monitors those objects, there is […]