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Crack Top Android Development Company Interview | by Budhdi Sharma | AndroidPub

Android interview questions include not only Android basics, but also source levels, principles, and more. Therefore, if you go to an interview with a large company, you need to check the source code and implementation method. In a typical framework, you can manually implement it and see if you can do it yourself. Android basics […]

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Supercharge your mobile games business with Firebase

This article is co-authored Henrique Savelli.. Mobile games have evolved rapidly in recent years. With this evolution, player expectations are also rising. Players are now looking for games with rich, compelling stories that run smoothly regardless of device. At the same time, as game studios recognize the opportunity for mobility, the number of mobile game […]

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Working with Package Visibility

Android is making changes to enhance user privacy and platform security to provide a secure experience for users. For apps targeting Android 11 (API level 30) or later, Filtered list of apps What is installed on the device.To access the app beyond its filtered list, the app must declare the app that needs to interact […]

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Coordinating multiple view visibility with Flow and the combine operator | by Aidan Low | Apr, 2021

Photo courtesy Devin Lister on Release the splash This article describes how to use flow and join operators to clearly adjust user interface elements whose visibility depends on multiple view model states. When you divide your application into a view model that exposes LiveData objects and a UI layer that monitors those objects, there is […]

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Introducing Vectordrawable-Seekable

Pause and seek animations with the new and improved Animated Vector Drawable. Android SDK 21 introduced both VectorDrawable And that AnimatedVectorDrawable.. This allowed us to use and animate vector assets within the app. Since then, they have repeated these, AnimatedVectorDrawable Something was still missing. I couldn’t manipulate and control the animation. There was no pause […]

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How to prepare for a smooth migration from PC and console games, to mobile

Take a look at the tips in this guide on porting games from PC to mobile. Over the past few years, popular PC and console games have tended to appear on Google Play. For example, there are titles such as Call of Duty, Mario, and PUBG. For game developers, the impetus for this push to […]

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Room Persistence Library: Insert, Save, Delete

Previously, we got to know how to setup and implement Room library into our project. In this article, we’ll get to know how to insert, save and delete objects or populate or SQLite tables. In MainActivity, I’ll first define the app database. private AppDatabase appDatabase;@Overrideprotected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); appDatabase = AppDatabase.getDatabase(this);} Insert First […]

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Room Persistence Library: Implementation

After fiddling with Room library for two days, Finally, I learned to implement it the right way. Google’s Codelabs is not a friendly way to learn new things rather you can read those tutorials after leaning a new thing. I got to learn to implement this library with the help of these sources: Youtube (This guys tutorials are such simple) Mindorks […]

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How to Create and Publish a Library for Android using Jitpack(Public)

If you use a module (can be a utility class) in more than two projects, you should consider creating a library and use it for your future projects and also share it to the world to make Android community a better place. Today, I will explain how to create a public library for Android and […]

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Solution to “Cannot resolve symbol GlideApp” – Glide Library v4 error

I have been using Glide library for displaying images for my projects since 2015. This library saves too much of code and efforts. But this is not what it used to be back then. To use the advanced features like placeholder(), centerCrop(), etc. you have to use GlideApp. Glide v4 requires you to GlideApp use […]